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Mark Wagner <mar### [at] gte net> wrote:
> Jonathan Rafael Ghiglia wrote in message
> <3a411423.9516438@news.povray.org>...
>>The "Pixel Per Second" (PPS) counter of the editor doesn't seem to
>>work properly with MegaPov, especially with images that take for ever
>>to render (it remains fixed at 0 PPS). I know that the editor is
>>(obviously) not meant to work with MegaPov... I was just asking to
>>myself what could be the reason.
> Under POV-Ray for Windows 3.1g, the PPS counter is the PPS rate for the
> whole image up to this point. This means, for example, that if the first
> part of your image renders quickly, while the rest renders slowly, the PPS
> value will be too high.
> With MegaPOV, I've found that the PPS counter does not update very
> frequently.
Or even at all. Sometimes I get the PPS rating, and others I don't, and I
haven't found out why it does it. And no, it's not the image speed, because
the image can be going at a good clip and still show 0. However, whenever
it actually displays a number, it's always pretty close to right.
I don't know that a last pixel pps is useful, becasue it would have to be
updating (wasting a lot of resources) an awful lot. A last line could be,
though.
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