|
![](/i/fill.gif) |
Jonathan Rafael Ghiglia wrote in message
<3a411423.9516438@news.povray.org>...
>The "Pixel Per Second" (PPS) counter of the editor doesn't seem to
>work properly with MegaPov, especially with images that take for ever
>to render (it remains fixed at 0 PPS). I know that the editor is
>(obviously) not meant to work with MegaPov... I was just asking to
>myself what could be the reason.
Under POV-Ray for Windows 3.1g, the PPS counter is the PPS rate for the
whole image up to this point. This means, for example, that if the first
part of your image renders quickly, while the rest renders slowly, the PPS
value will be too high.
With MegaPOV, I've found that the PPS counter does not update very
frequently.
--
Mark
Post a reply to this message
|
![](/i/fill.gif) |