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Chris Huff <chr### [at] mac com> wrote:
: instead of a hard-coded limit,
: like the 256 blend items limit, you specify the limit yourself.
Why, when povray can calculate it itself?
It can perfectly look and see that "hey, there are 400 items here. Well,
let's make a table with 400 items". It wouldn't break any old scenes either
and the syntax would keep completely unmodified.
Ever heard of dynamic data containers?
For example the triangle mesh is one.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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