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"Jon Berndt" <jsb### [at] hal-pcorg> wrote in message news:3a3ebb84@news.povray.org...
>
> > I think that Bob H did one of these (or something similar):
>
> It's a nice image, but the markings and dimensions of the rocket are off. I
> am being very precise on measurements and markings and other details.
You noticed... :-) I actually never used dimensions based on actual numbers, I
measured a poster-sized photograph I have and followed what looked about right.
It should be fairly close though.
'media' is not very user friendly, everyone knows that. I had trouble putting
5 media objects together because overlaps would mix in odd ways.
Something like this should be a start anyhow:
camera {location -15*z
look_at 0
}
background {rgb .5}
#declare T0=density {rgb 0}
#declare T1=density {wrinkles frequency 1
turbulence <1,3,1>*1
density_map {
[0 rgb <.1,.5,1.25>*0]
[.25 rgb <.667,.5,.3667>*.125]
[.5 rgb <1,.75,.5>*.5]
[.75 rgb <.75,.5,.367>*.25]
[1 rgb <1,.8,.5>*.75]
} scallop_wave scale .4 }
#declare T2=density {wrinkles frequency 1
turbulence <1,3,1>*2
density_map {
[0 rgb <.1,.5,1.25>*0]
[.25 rgb <.667,.5,.3667>*.25]
[.5 rgb <1,.75,.5>*.75]
[.75 rgb <.75,.5,.367>*1.25]
[1 rgb <1,.8,.5>*1.5]
} scallop_wave scale .2 }
sphere { 0, 1 hollow // no_shadow
pigment { color rgbf 1 }
interior {
media { method 2
intervals 1 samples 2,2
emission <.9,.75,.5>*.75
absorption <.25,.33,.5>*.5
scattering {4,<.6,.3,.1>*.5 extinction .5}
density {cylindrical frequency 1
turbulence <1,3,1>*.2
density_map {
[0 T0]
[.5 T1]
[.67 T2]
[.75 T1]
[1 T2]
} ramp_wave scale .99 }
translate -50*clock*y // motion
}
// fade_distance 4 fade_power 1
}
scale <1,4,1> // scale change needs inverse density change
}
(requires MegaPov, as is)
Nice Saturn booster btw.
Bob H.
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