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Greg M. Johnson wrote:
> Chris H, here is a cube with the checker pattern used as a normal. It
> looks to me like the black areas are down, the white areas are up. I
> thought that this would be a teaching moment for me but I think I'm
> sticking to my guns. Have I really misunderstood this?
>
> Obviously, I know there's no change to the real "surface," but it looks
> to me like the normal algorithm is making white things up black things
> down.
Isn't that how it's supposed to be? Just like in bump maps?
--
Lance.
http://come.to/the.zone
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