POV-Ray : Newsgroups : povray.binaries.animations : steam-machine with pseudo-blur and beta-steam (400KB BU) : Re: steam-machine with pseudo-blur and beta-steam (400KB BU) Server Time
20 Jul 2024 11:16:00 EDT (-0400)
  Re: steam-machine with pseudo-blur and beta-steam (400KB BU)  
From: Hartmut Wagener
Date: 14 Dec 2000 13:43:05
Message: <3a3914b9$1@news.povray.org>
Hello,

i have tried a little bit with smokegen, but the time to do this is rare ...
It will take some time before the animation with perfect smoke will be seen
here ...

And : I am thinking of writimg a postcard to you ...

Hartmut

"Arch" <arc### [at] comitnetcom> schrieb im Newsbeitrag
news:3a30fc93@news.povray.org...
> Hi Hartmut,
>
> Just to help you out a bit with the smoke:
>
> - Try defining some periods of the animation where no smoke is generated
> (don't declare obj_pos during those periods) to create "puffs" instead of
> continous steam
> - Use a sin(x) or cos(x) function for the ConstAscendRate value, and use a
> little MaxRandAscend to avoid a much too "symmetric" look.
> - Vary the value of SmokeDens using rand(x), this will vary the density.
> - Let some imaginary wind influence the smoke. (Let the wind change
> direction/strength randomly)
> - Also use some random rotation - maybe some sin/cos rotation periods here
> as well
> - You'll probably want the puffs to increase in size - use
> MaxSizeInc/MaxFinalSize to control this.
>
> That's something to start with. As usual, experiment freely and be sure to
> use PreviewMode 2 while experimenting - you'll probably not want to render
> using real media until rendering the final version.
>
> Regards,
> - Mikael.
>
> ------------------------------------------------------
> Mikael Carneholm
> Systems Developer
> Comitnet AB Sweden
> +46 33 101020
> mik### [at] comitnetcom
> ------------------------------------------------------
>
>


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