"Warp" <war### [at] tagpovrayorg> wrote in message
> That was the idea.
> You can get any mesh (not necessarily one created by tesselate()) and
> do many things to it with simple povray scripts.
> These things include exporting to PCM or other ascii mesh formats, using
> the PCM macros on any mesh, using the SSS macros on any mesh and so on.
The advantage of your patch though(I hope) is that many Pov CSG
constructions might be modified in the same way that meshes now can.
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