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Chris Huff wrote in message ...
> but it looks more like
> simulating curved rays with short segments.
as I wrote at begining :-)
> > is inverted function of turbulance and/or warps builded in povray
>
> Unfortunately, no, there aren't any functions to invert warps in
> POV-Ray...and many warps aren't reversable.
yes, unfortunatly
but you wake up dreams on me :-)
> If it only works with invertable warps, it is a lot more limited than I
> thought...maybe another method could be used in addition to what you
> wrote. Type 0 deform objects would be what you have now and would use
> special, reversable deformations, type 1 deform objects would convert
> the object to an isosurface function and apply a warp. Type 1 would be
> more versatile, but also potentially slower/less accurate.
I'll consider this in next version :-)
thanks for support
ABX
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