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Vahur Krouverk wrote in message <3A2C8EFE.8619FB3F@aetec.ee>...
>P.S. Mark, out of curiosity, what was the reason to try anisotropic
>shader with sky_sphere? Was it attempt to break things or attempt to
>perform something nice? Sky sphere is not usual object and its shading
>calculation lacks number of parameters (most notably normal of surface),
>which are needed for anisotropic shader.
Originally, I was applying a "clouds" shader to the sky_sphere, but after
POV-Man crashed when using it, I tried a few other shaders to see if the
problem was with the specific shader, or with POV-Man, and the anisotropic
shader just happened to be the last one I tested.
--
Mark
"The derivative of sin(2x) is cos(2x)" - Matt Giwer
"I never said that" - Matt Giwer
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