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Chris Huff <chr### [at] mac com> wrote:
: I would think so...but you still don't have intersection point,
AFAIK the sky_sphere works like if it was a sphere of radius 1 with its
center in the source of the ray.
A "fake" intersection point could be created from this information.
Of course if this information is used to create a normal vector and thus
shading, the result will not be the expected.
But why limit it anyways?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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