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Pabs <pab### [at] hotmailcom> wrote:
> Reminds me of something MegaPOV could add - transform rays - this works as
> follows:
> 1. When reflecting/transmitting calc the new ray as per normal
> 2. Transform it as the object specifies ie translate etc
> This could be used to achieve your effect or make objects appear to be in
> places they are not
> How did you do this BTW?
I've wanted this for awhile for a variety of effect. I, however, do not
have anywhere near the proficiency with the code to do this. However, if I
can figure out how he did this, maybe I don't have to.
Geoff
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