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Thanks for the quick response. I changed the code as you suggested and it
works great. The only thing is it is now just a granite plane. I was trying
to get a distant starfield image. I guess this is not the technique to use
for this effect. I also found out that the -5000 and 5000 numbers were the
key to this strange effect. When these numbers are low it is a uniform
pattern. When they are large this is when you get the distinct boundary
changes. I guess it is too far for the formula to work correctly.
Thanks for all of you help!
Doug
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Sun, 3 Dec 2000 21:57:07 -0600, Doug Moses wrote:
>
> >Below is the code to this question.
>
> Hi Doug, I havn't rendered this but some things look strange,
> I'll comment the code.
>
> camera
> {
> location <0,0,-5000> // a lot of units.
> look_at <0,0,0>
> }
>
> plane
> {
> <0,0,1>,5000 // don't know what the ,5000 is doing there?
> texture // probably better to use something like
> { // plane {z,5000
> pigment // all the pigment stuff goes here
> { // }
> granite
> color_map
> {
> [5 rgb <0,2,5>]
> [.3 rgb 0]
> // Colour maps go from 0 to 1 ie:
> // colour_map
> // {
> // [0 rgb <0,2,5>]
> // [0.1 rgb 0]
> // [1 rgb 0]
> }
> }
> }
> finish {ambient 1}
> }
>
> Hope some of that helps.
>
> --
> Cheers
> Steve email mailto:ste### [at] zeropps uklinux net
>
> %HAV-A-NICEDAY Error not enough coffee 0 pps.
>
> web http://www.zeropps.uklinux.net/
>
> or http://start.at/zero-pps
>
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