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"Warp" wrote:
> : whenever I use floats they are converted to vectors
> [snip]
> : I don't want my vectors to be converted to floats.
>
> There's an inconsistency here.
No there's not. First I was talking about the *problem*, which is that
floats are converted to vectors.
Then I asked for a solution.
Oh, but can't I just add .x after the spline call to avoid vectors?
No, because that would convert my vectors to floats, and I don't want that
either.
If you reread my original post I believe that you will find it clear that
that is what I really meant. :)
Rune
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