|
 |
This is about the spline type by Wolfgang Ortmann. (Splines with variables.)
The documentation says that it can handle both vectors and floats, but
whenever I use floats they are converted to vectors, as the code below
shows.
#version unofficial MegaPov 0.6;
#declare MySpline = spline {cubic_spline
0.0, 0.2,
0.5, 0.3,
1.0, 0.1,
}
#debug str(MySpline(0),7,4)
Is there any way around this problem?
Using MySpline(0).x is not an option, because I use the same macro to handle
floats and vectors, and I don't want my vectors to be converted to floats.
Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated October 9)
/ Also visit http://www.povrayusers.org
Post a reply to this message
|
 |