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Christoph Hormann <Chr### [at] schunter etc tu-bs de> wrote:
> Geoff Wedig wrote:
>>
>> Yeah, I ran into this when I was trying to get a good oak texture, including
>> grains. I ended up doing a pigment map with the same coordinants as the
>> texture map, then added a texture field to the iso-wood includes. It's not
>> very general, though, since when tweaking one, you have to tweak the other,
>> by hand, but the increased effectiveness is worth it. I can now do things
>> like grains, having the dark wood rougher, while the light wood is smooth
>> and shiny (this is what the oak in my house is like) rather than just having
>> the depth be uniform.
>>
>> If you want to see my tweaks, I can send them to you. I can also post a
>> picture if what I'm talking about isn't clear.
>>
>> Geoff
> That sounds interesting, i already made some tries with pigment_maps and would
> be really interested to see your efforts.
> Specifying the function pigment and texture separately is a bit problematic for
> some additions i made like the distorted plank in the picture, but i think i
> could find a solution.
Well, I finally managed to render the pic, but I can't figure out how to
post it using tin. Anyone out there who can help me?
Geoff
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