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> The clouds are just a scattering media in a box so placing individual ones
> at different heights wouldn't be possible, well maybe it would, or do you
> mean another cloud layer entirely?
I suspected that's how you were doing it, but I'm also challenging you to
take it to the next level. If you can randomly distribute some clouds into
higher and lower "planes", then it would make it that much more realistic.
:) I've thought that maybe bounding the media with a noise3d isosurface
could do it, but would make it slower. Can you think of any other ways to do
this?
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