|
![](/i/fill.gif) |
Hi Chris,
Would using vturbulence after noise3d provide similar results?
=Bob=
"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-7CEB48.19282918112000@news.povray.org...
: In article <3A16FBD8.9AE30A41@hotmail.com>, Tor Olav Kristensen
: <tor### [at] hotmail com> wrote:
:
: > Is there any way to control the parameters for noise3d ?
: > (E.g.: turbulence, frequency, lambda, omega, etc.)
:
: No, because those aren't parameters for noise3d(). :-)
: Warps and transformations only work on patterns, noise3d() is another
: way to access the function used to calculate the basic bozo(spotted,
: bumps) pattern. In patterns, additional calculations are done on the
: result of this function(to do waveforms, warps, etc...), but the
: function only takes a point vector.
:
:
: > Sometimes I use the bozo pattern instead of noise3d
: > because then I have more "control" over the pattern
: > (at least I like to think that I have).
:
: In that case, going through a pigment function probably is the only way.
:
: --
: Christopher James Huff
: Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
: TAG: chr### [at] tag povray org, http://tag.povray.org/
:
: <><
Post a reply to this message
|
![](/i/fill.gif) |