POV-Ray : Newsgroups : povray.unofficial.patches : Bug in isosurface using pigment function? : Re: Bug in isosurface using pigment function? Server Time
2 Sep 2024 02:15:38 EDT (-0400)
  Re: Bug in isosurface using pigment function?  
From: Wlodzimierz ABX Skiba
Date: 24 Nov 2000 11:49:39
Message: <3a1e9c23@news.povray.org>
Christoph Hormann wrote in message
<3A1E9A74.B6428D71@schunter.etc.tu-bs.de>...
> Every CSG made of cylinders, spheres, cones, boxes, torii should be
quite
> easy to convert to a smooth isosurface function, the more difficult
things
> are lathe, prism and meshes.


yes, I know
but as I said I'm looking for universal method (equations)
perhaps to code in source code

ABX -> just look -> http://www.mdk.art.pl/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.