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news:3A1D08D7.54E75832@enst.fr...
> Gail Shaw wrote:
> >
> "crackle solid" has an infinite max_gradient, and the higher the
> max_gradient, the slower the render. If you really need it to be
> "solid", you might want to specify max_gradient manually, rather than
> using eval (but of course, if you lower it too much artifacts may
> appear).
>
Thanks, renders in 3 min without eval, looks terrible though.
I'm trying for a rough crystal look and normal crackle isn't quite
what I'm looking for.
Gail
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