"gemelli david" <d.g### [at] xlstudiocom> wrote in message
news:3A1D1512.16F35051@xlstudio.com...
> It looks great ! The top in the second view is excellent ! what is at the origin of
the rays ? lights ? sun ?
Hi again David. I'd have to say radiosity settings are the cause, nothing else could
be.
It's awful really... the overly bright places at pillar joints, the lights don't have
correct "area"; but the
blotchiness helps texture the concrete. There isn't any specular highlighting at all.
This is what I've been using:
global_settings {
assumed_gamma 2
max_trace_level 4
ambient_light <.9,.95,.99>*.0125
ini_option "+qr"
radiosity {
brightness 0.9
count 123
error_bound 0.15
gray_threshold 0.1
low_error_factor 0.4
minimum_reuse 0.015
nearest_count 3
recursion_limit 1
always_sample off // on
pretrace_start .1
pretrace_end .01
}
}
This image attached here has always_sample on instead. I don't think much change in
render time, unfortunately
I didn't keep statistics on the previous renders though. This one (no AA) was about 3
minutes on a 500MHz
PIII.
Bob
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