POV-Ray : Newsgroups : povray.binaries.images : 2nd Poser Post w/ Problem : Re: 2nd Poser Post w/ Problem Server Time
19 Aug 2024 14:16:07 EDT (-0400)
  Re: 2nd Poser Post w/ Problem  
From: Robert J Becraft
Date: 15 Nov 2000 17:22:46
Message: <3a130cb6@news.povray.org>
I pulled out the section in the mesh .inc file that corresponds to the
dress... turned off the uv_vector portion and the uv_mapping variable at the
end of the mesh....

The dress still renders as one color.


Marc-Hendrik Bremer <Mar### [at] t-onlinede> wrote in message
news:3a130bce@news.povray.org...
> I don't know if it is necessary with your converter-program, but did you
> enable uv_mapping in the mesh description by putting "uv_mapping" at the
end
> of the object-description?
>
> Just a (wild) guess ...
>
> Marc-Hendrik
>
> Robert J Becraft schrieb in Nachricht <3a1307dd@news.povray.org>...
> >Yes, the list is there.
> >
> >I've modified the line for the dress to include the texture I applied to
> the
> >box.
> >
> >If you scale the texture, it will shift to one of the other colors in the
> >color map, however, it is always one color.  It does not take on the
> pattern
> >like the box.  The texture and application section are here:
> >
> >  #declare DressText = texture {
> >    pigment {
> >      crackle
> >      turbulence 1
> >      lambda 1
> >      frequency 2
> >      color_map {
> >        [0.0 color rgbf <1.0000, 0.2900,0.2000>]
> >        [0.3 color rgbf <0.9297, 0.8438,0.6797,.45>]
> >        [1.0 color rgbf <1.0000, 0.2900,0.2000>]
> >      }
> >    }
> >    scale .0025
> >  }
> >#declare OBJuvPOV_Texture_OBJuvPOVPreview1 = texture {DressText}
>
>


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