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GrimDude <gri### [at] netzero com> wrote:
> The main point of my post? I have come to the conclusion that layered
> textures are a requisite of wood. It is my observation that some of the new
> additions to MegaPov will help us achieve realistic wooden textures and
> surfaces. My work continues (very slowly) and I hope you clear away a few of
> the problems I ran into initially.
Well, the other option is a texture map, which has much the same effect, I
admit. I created a very realistic wood grain by combining several wood
grain textures in a wood pattern. It doesn't have knotholes, but it's
pretty nice. I'll see if I can put together a close-up pic and post it.
Geoff
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