Pabs wrote in message <3A0B61CC.86B37226@hotmail.com>...
> Chris Huff wrote:
> > And of course, functions allowing different numbers of parameters...
> Why not just use shaders to specify the isosurface funcs?
I don't know shaders but I think
is better to learn and use one language instead of two
but what's more important isosurface will be in 3.5 and shaders not
I have an idea how to include parameters and locals to functions
I work on it
ABX
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