Aye. I've been looking at the new turbulence vector. That, and I believe
something like a spotted map, would get results. In otherwords, a complex
texture would most certainly be required. I have no doubt that warps,
blackholes, (whatever) could benefit diversity in the pattern, but not the
answer in getting the overall effect.
I started off iso woods by trying to recreate the T_Wood series, which I
then proceeded to 'dirty down' with knotholes. I still haven't gotten the
results I want, but I have a ton of projects going too. :)
Attached are 25 T_Woods less the knotholes.
Good luck!
Grim
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