"Fabien Mosen" <fab### [at] skynet be> wrote...
> The blur start is at 30 units, and the depth is 0.
A depth of zero may cause problems because of a potential bug. The code for
the post processed focal blur is really quite ad-hoc and not very
scientific. I made it so that it looked good in my test scenes (none of
which had a depth of 0), but beyond that I can't guarantee anything.
Sometime I hope to go back and re-work the math so that it is actually
realistic. (It currently is not realistic.)
-Nathan
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