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Sorry... I should have used the word render... I am not really modeling
the sun in the astrophysical sense of the word. (That was part of my
thesis and I am finished with that my friend... I am finished with it!)
What I am looking to do is "render" the sun so that I can use this as a
demo in my undergraduate courses.
Thus... what you have started me off with is great! Just what I wanted.
Your version needs a shave but... Now that you have given me a great
start, I should be able to whip a good example together in no time!
Thanks again!
Apollo16
P.S. When I render the sun, I'll be sure to wear a sunscreen with an spf
of 5000!
Tom Melly wrote:
>"Apollo16" <kki### [at] earthlinknet> wrote in message
>news:3FD### [at] earthlinknet...
>
>
>>The subject line says it all. Which is the best way to model the sun?
>>Ideally, I would like to be able to model the sun in the IR, visible, UV
>>and X-ray. Eventually, I would like to morph between these wavelengths
>>in an animation. Here is an example photo:
>>
>>http://antwrp.gsfc.nasa.gov/apod/ap010419.html
>>
>>
>>
>
>All pov images output UV and X-rays - this is why you have to confirm "I am not
>a pregnant woman" before installing...
>
>Seriously though, pov cannot model a 'sun' - i.e. you can't construct an object
>using atomic physics - all you can do is create something that looks like a sun.
>
>So, ignoring the stuff about animating the scene, and also the stuff about
>magnetic field lines for a later date....
>
>Sun surface - well you could use media, but essentially the visible surface can
>be rendered as a texture
>Sun corona - for this you will want to use media.
>
>
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