Christoph Hormann wrote:
>
> 2) you use trace() to place blob components on the surface and use the
> blob with the object pattern (not sure how you could achieve the smooth
> transit with this method though)
>
> Christoph
* * * * !
Congratulations, you get four stars :) While you didn't explain the
whole technique, you explained the guts of my setup.
I used trace to place blob components randomly onto the object. The blob
object is made into a pigment using the object pattern . The blobby
pigment is then jittered about 100 times inside an average pattern's
color_map.
I have made a few enhancements and bug fixes, and I think it's about
ready to be released. In order to allow the use of multiple
light_sources I might have to make it into a macro which you place into
an average pattern's texture_map.
It will be ready very soon.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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