Shay wrote:
> Are you using scaled copies of the object in relation to the light
> source in order to build some type of illumination map?
I thought somebody might guess that, but it isn't the case. Such a
design would be kind of hard to implement because the scaling direction
might be hard to align with the direction of the light_source.
While the surface is taken into account, it is only used as a reference,
and not as an illumination map.
> Very nice effect.
>
> -Shay
>
>
>
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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