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JC (Exether) wrote:
> This is really impressive. Did you try to do a candle ?
Thanks JC. Nope, haven't tried a candle yet, it was getting quite late
last night.
> Does your
> technique work with a very close light ?
I don't think it will, but only because my math is sloppy. I'm hoping
when I release the code that somebody with better coding skills will
develop it further.....
> My guess for your technique is a two pass render, first pass with a
> black and white spherical pigment depending on the light position that
> you apply to all objects with subsurface scattering, and then a second
> pass where you use the first one to evaluate the color. While explaining
> my guess I have no really precise idea on the how you did it though. :-)
>
> Am I any close ?? 8-p
You are very close. A black/white pigment is involved, and a preliminary
pass to establish subsurface scattering effects is used.
--
Samuel Benge
stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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