As my mind wanders, so do my experiments. I've been meaning to do
something like this for quite a while, but just never did.
The scene contains three separate isosurfaces which make up the bark of
the stump. Since the functions for them involved blobbing and surface
displacement, I found it expedient to optimise the calculations a little
by adjusting their individual bounding boxes.
The heartwood is simply made of cylinders.
Lighting is nothing too special, just two light_sources; one a cruddy
area_light.
Comments, questions?
--
Samuel Benge
stb### [at] hotmail com
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