POV-Ray : Newsgroups : povray.general : POV-Tree 1.3 : Re: POV-Tree 1.3 Server Time
4 Nov 2024 19:22:42 EST (-0500)
  Re: POV-Tree 1.3  
From: Gena Obukhov
Date: 4 Oct 2003 18:13:26
Message: <3F7F43CB.9070101@yahoo.com>
Hughes, B. wrote:

>It's great work, Gena. I finally had my first use of it (version 1.2.1)...
>
Thank you Bob!

>Looking at the version 1.3 here, I notice a typo on the Root section where...
>

Thanks for finding typos! I'll fix it whenever it's time for next update.

>Any plans to add the ability to use normals (patterns)?
>
There is no way to assign normal to the mesh leaf. You can assign it
only to all leaves because mesh foliage from POV-Tree is a set of
triangles not a set of separate leaves. Though I think it's possible to
do in TOMTREE macro. The idea was to have the same functionality
in mesh export and blob (TOMTREE macro) versions.

>And a side note about the highlighting, which you are apparently calling
>"gloss": After using this utility to create trees, I had been taking a
>closer look at real trees and almost surprised me when I saw sunlight
>shining on the leaves of some trees as though they were water reflecting the
>sunlight. Made me rethink specular highlighting for leaves even though I had
>already applied a little more than your default was doing, still phong
>though. I had also added variable reflection since I already noticed the sky
>color on leaves. Not sure if that's more of an effect to use radiosity for,
>or not, but it appears as reflection to my eyes.
>
I think these parameters (specular and reflection) can be added to
foliage because it's common for all leaves.

I still don't know what will be in next version. There is idea to make
commercial version of POV-Tree. If we will reach a consensus with
Tom Aust that can happen. For commercial version such features
as OpenGL preview, export to OBJ, DXF, 3DS and some other
feautures could be added to POV-Tree. But free POV-Tree version
will always exist.

Gena.


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