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hi all!
i'm making a sky_sphere to look like a realistic sky, but the color
gradient it's very ugly!!
well the color combination is very realistic to me but instead of a
gradient it's a circulare scale even if I use radiosity, how can I avoid
this bad effect?
I took the colors using the dropper tool of Paint Shop Pro from an
actual picture of a late afternoon landscape.
this is the code:
sky_sphere {
pigment {gradient y
color_map { [0.0 color rgb <243,243,231>/255]
[0.2 color rgb <212,212,219>/255]
[0.25 color rgb <206,204,217>/255]
[0.30 color rgb <200,197,224>/255]
[0.35 color rgb <197,195,217>/255]
[0.5 color rgb <178,178,228>/255]
[1 color rgb <178,178,228>/255]
}
}
}
--
a presto, Stefano Tessarin:
-----> il primo portale del fermodellismo italiano
http://www.plasticando.com <------
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