POV-Ray : Newsgroups : povray.general : Toon Renderer : Re: Toon Renderer Server Time
5 Nov 2024 01:23:23 EST (-0500)
  Re: Toon Renderer  
From: Remco de Korte
Date: 13 Sep 2003 17:23:51
Message: <3F638A8C.12A032B7@onwijs.com>
Florian Brucker wrote:
> 
> Hey Matt!
> 
> Didn't test it myself, but you might want to try
> http://news.povray.org/povray.advanced-users/29217/
> 
> or check the messages found by
> http://news.povray.org/search/?s=toon&b=Search
> 
> HTH,
> Florian
> --
> //=================[web: http://www.torfbold.com]==================\\
> #local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
> .1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
> <8,-3,-8>*10}// [www.povray.org]     [www.imp.org]     [www.irtc.org]

I'm a bit (?) late with this, but there is a way to do it in MegaPov. I
don't know the exact location of the article that describes it but a
search on cartoon and megapov should help. What it boils down to is
using the find-edges option in megapov's post-processing. It doesn't
always work 100% but it looks good enough. I used it for a little flying
book animation I posted here ages ago (can also be found as a windows
screensaver here: http://www.xs4all.nl/~remcodek/zip/flying_book.zip).

Remco


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