> Too bad no_image means no_radiosity. It would be great to be able to
> hide stuff like walls in this case and they would still affect the
> lighting.
That should be possible with
interior_texture {pigment {transmit 1}}
shouldn't it?
Mark
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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