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It causes a segfault. I would be happy to know a workaround.
The following seemed essential in minimalizing the scene:
- multiple light sources (not necessarily at the same place)
- some of them spotlights with nonzero point_at (not necessarily location 0)
- light_group
Minimal scene:
==============
camera {
translate -3*z
}
light_group {
#local i=0;
#while (i<18)
light_source {
0 1
spotlight radius 30 falloff 60 point_at 1
}
#local i=i+1;
#end
sphere {0 1
pigment {transmit 1}
hollow
interior {
media {
scattering {1 1}
}
}
}
}
Povray output:
==============
Persistence of Vision(tm) Ray Tracer Version 3.5 Unix (.Linux.gcc)
This is an official version prepared by the POV-Ray Team. See the
documentation on how to contact the authors or visit us on the
internet at http://www.povray.org/.
Copyright 1991-2002 POV-Ray Team(tm)
Parsing Options
Input file: bug.pov (compatible to version 3.5)
Remove bounds........On Split unions........Off
Library paths: /usr/local/share/povray-3.5
/usr/local/share/povray-3.5/include
Output Options
Image resolution 320 by 240 (rows 1 to 240, columns 1 to 320).
Output file: bug.png, 24 bpp PNG
Graphic display......On (type: 0, palette: 3, gamma: 2.2)
Mosaic preview......Off
CPU usage histogram.Off
Continued trace.....Off Allow interruption..Off Pause when done.....Off
Verbose messages.....On
Tracing Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Light Buffer.........On Vista Buffer.........On Draw Vista Buffer...Off
Antialiasing........Off
Animation Options
Clock value.... 0.000 (Animation off)
Redirecting Options
All Streams to console.........Off
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
Parsing...
Creating bounding slabs.
Scene contains 1 frame level objects; 0 infinite.
Displaying...
Using 16 bit TrueColor visual...
-:--:-- Rendering line 36 of 240. Segmentation fault
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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