Connie wrote:
>
> > You should be more specific about what do you mean by solid because it's
> >not an unambiguous term.
> > Do you mean that the surface of the mesh is partially transparent and
> >because of that you can see that the object is only a surface and not
> >thoroughly filled with substance?
> > Or are you talking about CSG?
>
> I declare lava in an include file and the following is the texture,
> finish...for the lava.
>
> It turned out the object is only a surface and not thoroughly filled with
> substance.
>
> I also replaced lava by a sphere and it turned out nice.
>
> object{ lava
>
> texture {
> pigment {color MediumSpringGreen transmit 0.7 }
> }
> finish{ diffuse 0.65 specular 0.35 roughness 0.02}
> interior { ior 3.1
> media {
> emission <0.5, 0.2, 1.0>
> }
> }
> double_illuminate
> hollow
> }
You need to add 'hollow' to your lava object to enable the media (see above).
This is covered in section "6.5.9.5 Hollow" of the docs.
--
Ken Tyler
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