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Loek Peters wrote:
>
> Hello all
>
> Is there a way to optimize the code I have writen, or is this the shortes
> way to this shape?
>
Just a more serious answer:
Try this
// begin --------------------------------------------------------------
#include "colors.inc"
background { color Black }
camera {
location <0, 0, 10>
look_at <0, 0, -1>
}
light_source { <1, 3, 6> color White}
declare MyTexture =
texture {
pigment { color rgb <0.56,0.35,0.30> }
normal { bumps 0.7 scale 0.02 }
finish {ambient 0.27 diffuse 0.8 phong 0.2}
}
}
// Hint: use capitals for the first letters of objects defined by your
own!
// Otherwise sooner or later you'll hit a reserved word!
declare Rod = union {
sphere {
<0, 3, 0>, 0.5
}
sphere {
<0, -3, 0>, 0.5
}
cylinder {
<0, 3, 0>,
<0, -3, 0>,
0.5
}
// texture { myTexture }
// Hint: use textures like wood at the end of caved out objects
// otherwise the grain may not be consequent on objects objects
with csg
// Hint: declare symmetric objects right at zero!
// Much easier to immagine what's going on there!!!
}
difference {
object { Rod }
box { // a box to the other side!
<-0.6, -3.6, 0>,
< 0.6, 3.6, 1>
}
// object {rod scale <-0.7, 0.954, 0>}
// //scale 0 is "nonsense"!!!
object {Rod scale <-0.7, 0.954, 1> }
object {Rod scale <-0.1, 0.875, 1> translate <0,0,-0.5>}
texture { MyTexture }
translate<0,0,2>
}
//end -------------------------------------------------------------
// -----------------------------------------------------------------
// intersection { A with B }
// = difference { A with NotB }
// difference { intersection { A with B) minus C minus D }
// = difference { A minus NotB minus C minus D }
// -----------------------------------------------------------------
Greetings
Friedrich
------------------------------------------------------
email: Fri### [at] t-onlinede
homepage of Andrea and Friedrich Lohmueller:
http://www.f-lohmueller.de/index.htm
my students workshop raytracing gallery and the
homepage of the computer graphics course at KHS-school:
http://khs-kappeln.lernnetz.de/cg/cindex_e.htm
----------------------------------------------------end
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