POV-Ray : Newsgroups : povray.newusers : Tips on code : Re: Tips on code Server Time
4 Nov 2024 13:04:08 EST (-0500)
  Re: Tips on code  
From: Christoph Hormann
Date: 5 Aug 2003 11:59:13
Message: <3F2FD450.96DE30BF@gmx.de>
Loek Peters wrote:
> 
> Hello all

Hello.

> Is there a way to optimize the code I have writen, or is this the shortes
> way to this shape?

Shortest?

background{rgb 0}camera{location 10*z 
look_at-z}light_source{<1,3,6>1}#declare 
T=texture{pigment{rgb<.56,.35,.3>}normal{bumps.7 
scale.02}finish{ambient.27 diffuse.8 phong.2}}#declare 
R=union{sphere{<0,3,2>,.5}sphere{<0,-3, 2>,.5}cylinder{
<0,3,2>,<0,-3,2>,.5}texture{T}}difference{intersection{
object{R}box{<-.6,-3.6,1>,<.6,3.6,2>}texture{T}}object{R 
scale<-.7,.954,>}object{R scale<-.1,.875,1>translate<0,0,-.5>}} 

(i am sure ABX can significantly improve this of course...)

But i have the impression this is not what you wanted to know...

Christoph

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