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Cool thread, it's always interesting to see how others handle common
problems.
I use to define all my models in meters. And when it is not appropriate
I define the object in centimeters for example and then I scale the
whole model to meters. I do the same with models I get from outside.
JC
John VanSickle wrote:
> Let's say I design a scene using centimeters. You design a model using
> meters, or some English unit.
>
> Who would find a set of relatively automatic scale converters
> useful?
>
> The way I envision them, the scene builder calls one macro early in
> the scene:
>
> ExpectMeters()
>
> while the model maker calls another macro in their code:
>
> union {
> sphere { pHere,rSize }
> // etc
>
> UseCentimeters()
> }
>
> The two macros work together to make sure that the latter item is
> scaled properly (in this example, by 1/100).
>
> Except for models using IK, the macros are pretty easy to do. Any
> takers?
>
> Regards,
> John
>
> PS: Pardon me if this has been done.
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