|
|
Let's say I design a scene using centimeters. You design a model using
meters, or some English unit.
Who would find a set of relatively automatic scale converters
useful?
The way I envision them, the scene builder calls one macro early in
the scene:
ExpectMeters()
while the model maker calls another macro in their code:
union {
sphere { pHere,rSize }
// etc
UseCentimeters()
}
The two macros work together to make sure that the latter item is
scaled properly (in this example, by 1/100).
Except for models using IK, the macros are pretty easy to do. Any
takers?
Regards,
John
PS: Pardon me if this has been done.
Post a reply to this message
|
|