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Greg Edwards wrote:
>
> [...]
>
> I could easily be mistaken, but AFAIK, radiosity takes only a few samples
> for many pixels (count) to speed up the render process and when finding the
> colour for a given pixel, finds the nearest calculated samples
> (nearest_count) on the same surface and does a weighted average. This is
> kinda hard to do when there are no surfaces (3d media). If I'm wrong, just
> say so and I'll shut up. ;-)
Ah, so you don't mean there is a problem for radiosity taking into account
media but media being illuminated by diffuse light. This is indeed not
handled in POV-Ray radiosity at the moment - it is not impossible to do
this with monte carlo radiosity though.
It all comes down to an effect quite rarely needed (since diffuse light
rarely creates a very clearly defined effect on media) and that would be
quite slow to compute.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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