Greg Edwards wrote:
>
> Radiosity depends on 2 dimensional surfaces by nature making it impossible
> (someone prove me wrong!) to render multiple scattering with it. It IS
> possible to render multiple scattering with photons so I stand by my
> opinion that radiosity should be done in and diffuse reflection should be
> calculated using photons.
I am not really sure what you are talking about here but i have the
impression that you got something seriously wrong.
Christoph
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Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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