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BTW, can we use the cloth patch for POV-Ray for
making sails for some of those boats? Is it easier than
modeling it in Hamapatch?
Gena.
Christoph Hormann wrote:
> Gena wrote:
> >
> > Txemi Jendrix is making boats for this scene and we need
> > textures for those boats, ideally for UV-mapping. As far
> > as I know he is using Hamapatch. What's the best way to
> > make such UV textures in this case?
> >
> > Should he save model in OBJ format and using UVMapper
> > to make that UV template? What kind of template does
> > UVMapper produce? Is it rectangular image? Is there any
> > need in using warping software for making such texture?
>
> I think the wood textures of the boats should best be procedural, this
> would require a good 'design' of the uv-coordinates so the grain of the
> wood parts is oriented in a realistic way.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Sim-POV,
> HCR-Edit and more: http://www.tu-bs.de/~y0013390/
> Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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