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Gena wrote:
>
> Txemi Jendrix is making boats for this scene and we need
> textures for those boats, ideally for UV-mapping. As far
> as I know he is using Hamapatch. What's the best way to
> make such UV textures in this case?
>
> Should he save model in OBJ format and using UVMapper
> to make that UV template? What kind of template does
> UVMapper produce? Is it rectangular image? Is there any
> need in using warping software for making such texture?
I think the wood textures of the boats should best be procedural, this
would require a good 'design' of the uv-coordinates so the grain of the
wood parts is oriented in a realistic way.
Christoph
--
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Last updated 17 Jun. 2003 _____./\/^>_*_<^\/\.______
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