Christopher James Huff wrote:
> Mip-mapping is simply a way to more cheaply do supersampling. Small
> details can not be represented by the pixels, so the details in each
> pixel are blended together. The final image has more information, not
> less, and is a more realistic representation of what the eye or a camera
> would see. You might as well be ranting against the use of antialiasing.
Both AA and MM have their advantages and drawbacks. Many a time I have
lamented the severe AA settings I had to use to get rid of strait edge
stair stepping only to see my textures and other geometry related details
suffer as a result.
--
Ken Tyler
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