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Ray Gardener wrote:
>
> http://www.daylongraphics.com/products/leveller/render/rwin_halfway.gif
>
> As part of the scanline research, I've got
> OpenGL wireframe previewing starting to
> work in POV-Ray.
Looks promising but how does it show infinite objects (plane, poly),
special shapes (blob, julia_fractal, isosurface) and CSG?
And most important: how does it it invoke OpenGL - i hope in a portable
way so it also works on Mac and Unix.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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