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Hi,
I need to make a filled height field, that is, a height field which
has an interior beneath the top surface.
I've been looking and the height_field cannot do this in my
understanding, possibly an isosurface could, but you can probably
compare my skills to a newbies'!
If not possible I was thinking on tracing the hf and put a sphere and a
cylinder from there to y=-1... this would be extremely memory exaustive
and would probably end up being impossible with my hardware. I need a
very big precision hf, I could possibly then try with a low res hf, make
the same thing with cylinders in a blob and then apply a normal texture
or a bump_map of some sort to give more precision?
But I really don't know what is the best thing I should do!
Thanks for any help!
Xilo
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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