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Gena wrote:
>
> [...]
>
> This is intersection between isosurface and heightfield (based
> on function). I tried to make difference between isosurfaces
> but I couldn't avoid holes in the result object even changing
> max_gradient and accuracy.
See the documentation for 'max_trace' and 'all_intersections'. Of course
you can also intersect in the isosurface function and just use one
isosurface.
I think they look a bit like they have bark on the outer surface, a rough
and weathered but mainly plain wood surface would probably be better. I
will see if i can work on that.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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