POV-Ray : Newsgroups : povray.binaries.images : Sky shader for PovMan ... (18K bu) : Re: Sky shader for PovMan ... (18K bu) Server Time
13 Aug 2024 01:18:50 EDT (-0400)
  Re: Sky shader for PovMan ... (18K bu)  
From: Christoph Hormann
Date: 27 May 2003 13:25:01
Message: <3ED39F6C.332EE623@gmx.de>
Gilles Tran wrote:
> 
> IIRC, Philippe Debar's macro works by creating a faceted sphere and
> assigning a different texture to each facet, and both operations are quite
> slow (it's like building a giant bitmap pixel per pixel).

But it will render fairly fast which is the most important thing (a
sky_sphere with a image_map pigment could be even faster but this will
have problems with limited dynamic range with current POV-Ray of course).

Christoph

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