Christoph Hormann wrote:
> Nice posts.
Thanks!
> I did not yet study the code but i suppose it won't be that
> easy to make their cylindrical shape a bit less uniform.
This is intersection between isosurface and heightfield (based
on function). I tried to make difference between isosurfaces
but I couldn't avoid holes in the result object even changing
max_gradient and accuracy.
I can add spline to the posts. But that will just curve it. Anyway
feel free to change it.
> Ib's work on the building is impressive as well. The texture should
> probably be somewhat patina-like - somethinbg quite difficult to achieve
> without being too slow.
Yep. I think image map won't be so slow here :) I would also prefer to use
procedural texture here but I know how difficult is to make such kind of
texture.
> I'm not sure about the change of the light position. The left side
> buildings are different from the original now but of course we have to
> find a compromise because the lighting in the painting is not consistent.
I also think that those buildings are too bright now and I'm going to
change their saturation in the future.
As for light source position, I tried to make cathedral and boat in the
center more illuminated.
Gena.
Post a reply to this message
|